Catégorie : Postcards…

8 novembre 2013

I began to write this a couple of months ago but I never bothered to finish it: I wasn’t sure whether I was actually talking about the game in question or just using it as…

30 septembre 2013

This post and the last one were written for the Blogs of the Round Table at Critical Distance, a monthly invitation for video game bloggers to discuss about a proposed topic. The theme this time…

21 septembre 2013
16 août 2013
16 juillet 2013

In my last apocalyptic article, I presented computer-generated imagery as a threat to the photographic image, but what can be so dangerous with CGI? As previously discussed, Terminator 2: Judgment Day, James Cameron stages a…

28 juin 2013

Let’s begin with the obvious: Hollywood doesn’t like changes. So, all novelties Hollywood movies may bring have to be firmly counterbalanced by the most rigorously classical visual style possible. This is what I meant last…

8 juin 2013

What is cinema? Does this question still make sense today, in this age of CGI, digital cameras, heavy post-production effects, with movies distributed in a variety of formats, from the smallest screen (cellphones) to the…

29 mai 2013

Videogames are not cinematic and they will never be. I’m not saying this because I hate these so-called “cinematic” videogames, or because I’m a ludologist who cares only about mechanics and gameplay – quite the…

10 mai 2013
12 avril 2013

I didn’t have a proper conclusion for my two articles on Spielberg’s cinema, but now I found it with Lincoln, his last film, which happens to be also a good follow-up to my last post…

6 avril 2013

In the past week, I’ve been having a little back and forth with Joel Goodwin on his blog Electron Dance about ethical choices as they are currently depicted by videogames. As my answer to his…

23 mars 2013

Let’s resume what I said in my last two articles: on one hand, the representational aspect of videogames is always shifting, in the sense that the moving image in front of the player is different…

9 mars 2013

“A game is a series of interesting decisions.” We all know this famous assertion made by Sid Meier (does anyone know when and in which context he said it, or do we just have to…

2 mars 2013

Maybe this can explain why I find videogame criticism so difficult or at least so alien for me, with my background in cinema: it is the only form of criticism relying both on what the…

15 février 2013

I should have learned by now: never announce an article that is not yet written. I will not answer (for now) the questions raised at the end of my last article. I want to write…

1 février 2013

What is an author? Or rather: how does the idea of “author” fit into an interpretation of a work of art? Let’s begin by the obvious: The Death of the Author, by Roland Barthes, published…

10 décembre 2012
11 novembre 2012
5 novembre 2012

The author theory seems to be greatly misunderstood nowadays. Or maybe it’s not new, I don’t know, but for sure, now, the idea of defending all movies made by a single filmmaker is seen as…

27 octobre 2012

I haven’t really answered these questions yet: what is Citizen Kane, and what does it represent? The first time I saw Citizen Kane I remained blind to its munificence, I didn’t understand Welles’ genius. I…

20 octobre 2012

What is Citizen Kane? Obviously it’s a movie, but what does Citizen Kane represent, or what do we mean when we say “this is the Citizen Kane of videogames”, or “there is no Citizen Kane…